In the animation industry, it isn't uncommon to see animators with advanced Physics books and equations scattered around their work areas. People like Ron Henderson, who could easily be working at Caltech, instead works at DreamWorks doing his part to make sure that the films created by this company look more realistic and are more efficiently produced. When creating bubbles, Henderson and his team begin studying drawings and photographs of soap and bubbles. One time, he even invited a colleague of his to give a lecture that he accurately titled
Bubble Science. During his demonstration, Alejandro Garcia used bubble soap and plastic bubble wands to blow big bubbles in an amphitheater. He even set fire to a bubble made of hydrogen. Scientists like Henderson are in high demand in the animation industry. The transition from hand drawn animation to CGI caused a great need for scientists to create algorithms to simulate realistic looking elements such as water, fire, dust, snow, etc. The animation industry needs people that know what they are doing. People that could be writing science papers for Physics Today, but instead choose to work on Hollywood Blockbuster Films. Despite the risk on their reputation, the allure of the media industry draws scientists in still. It isn't necessarily the money or the recognition, but the personal challenge and the personal achievement of fixing a technical problem. The artists and the scientists work closely together, side by side, to get the work done. Mathematicians, physicists, astrophysicists, and biologists, often former workers for NASA, work together with sculptors, painters, and animators. There is a beautiful balance of art and science going on at DreamWorks. Henderson has received numerous prestigious awards for his works and is very proud of his achievements. He grew up near Nashville and dreamed of becoming a rocket scientists. Later he received a doctorate for aerospace engineering. His research landed him a job at Caltech, but he then moved to the commercial software ArsDigita. When that company got sold, he moved to DreamWorks. After seeing the movie
Shrek, Henderson became interested in CGI. Part of his job now is to ensure that the artists and the engineers are communicating. He tries to focus on efficiency and improving the tools his team uses to produce their special effects. His most recent challenge has been to produce realistic looking bubbles for the movie
Home. It has been a very tricky problem of both math and physics. Using a version of a weather-prediction model and his knowledge of fluid physics, he has devised a new way to simulate flow on a sphere. And the fact that most movie goers will likely never appreciate his work does not bother him. He gets gratification from the fact that he knows that he can see the results of his work and that he is providing a unique benefit to a team of artists.
I think that it is interesting how animation is not just a field of artists, but a team of scientists and artists working together to create the best movie experience possible. I learned that DreamWorks hires scientists in addition to artists. How does one create a program for fluid physics? Science is just as important as art, but when they work together, the results shine through.