I know I don't have to post a blog this week. Don't care, did it anyways.
This one is going to be different. It won't follow the usual format because it isn't for a grade, so... yeah... let the visual torture begin...
Been focusing a lot on my animation. It's pretty rough, but I am getting more and more hopeful as time goes on. Took a little bit of time off to work on my script... that turned out to be a disaster.... I had one specific line (amongst many others) that was extremely weak and cheesy, so I had to fix that up. Problem is, I'm no good with metaphors, so I asked 2 of the awesomest friends of mine (one of which is an awesome writer herself). They both made suggestions that blew my original idea out of the water. You guys rock (;w;)
Anyway, I will be working on that of course and my animation itself (which I am still stressing over. But what aren't I stressing over?) along with my piles of homework. I have a lot on my plate this Thanksgiving weekend... hur hur hur... Still, I'll make it through :)
To all, I wish you a happy holiday weekend! Eat your fill, be thankful, blah blah blah.
SNOW!!
Wednesday, November 27, 2013
Sunday, November 24, 2013
My Week Has Been a Week
- Knowledge skillz
However, I have learned (in Animation) that a little goes a long way. I have been so discouraged recently because of how little work I felt like I was doing but when it came time to apply what I had done, it turned out to be GREATLY significant. With only a few pictures drawn in Adobe Illustrator, I made over a hundred frames in a single day! Now, rather or not I want to continue doing what I am doing is another subject, because, although effective, it is extremely time consuming. I will explore my other options though.
- Want to learn
- Hulk Smash
- Made you happy
- Link of interest (BAM!)
I'm sure we've all seen the Avatar series, right? Now we get to have a little look into the original storyboard used to make the episode Bato of the Water Tribe: Part 2. It is extremely similar to the end result, and I believe that really shows the importance of storyboards themselves. They are just as important as the finished product itself. They are like the blueprints or something like that! Anyways, it was nice to take a peep into the blueprints of an episode that was fairly memorable (The one where we really get to see how jealous Aang can get when someone else becomes the center of attention and you become the third wheel) and it is very relateable!
Saturday, November 23, 2013
Frozen in the Making
- Frozen is based off of an old Scandinavian tale. Well that's a little tidbit of information I didn't know. I'd certainly be interested in hearing about the whole legend.
- Elsa is the antagonist? I thought that Anna was seeking her out just to be reunited with her sister. I thought it was a movie about the importance of family. But I was wrong. It's just another blob about a couple dealing with forces who don't want them to be together. Why Disney, why?
- Frozen is based of of real places and real weather patterns from those real places. I guess that makes a lot of sense considering it is a different take on the folk lore (I'm calling it folk lore for now. Deal with it) of a specific area. Can't make a Scandinavian tale set in the Bahamas or something crazy like that!
Frozen feels extremely generic... It's about a "cold hearted villain" who separates two "lovers" from one another. Sounds like Tangled, Pocahontas, The Hunchback if Notre Dame, etc,.
I am curious to see if the environments are really as spectacular as the article makes them out to be. Also, I have heard of the ice hotel before and I have always wondered what it was like inside. Seeing the ice palace is a lot like seeing the ice hotel only it isn't real and it isn't a hotel (duh).
What is the Scandinavian tale that Frozen is based off of? Is it really as bland as the movie is making it out to be? (Of course, this is my personal opinion and others are entitled to personal opinions of their own.)
Creature Chaos
- Creatures are the big thing nowadays and there's no denying it. Rather on two legs, four, or many more, it is a necessity to draw connections to real movement patterns of real creatures. Even for humanoids, it is beneficial to look into the movement of animals (Ogres to Gorillas for example).
- Diversify your reel. Don't focus on one thing. Show that you have a wide array of talents by combining anthropomorphic beasts with human-like interaction (show them what for it means to be talented animator)
- Contact is impressive. Rather than simply punching and kicking, show some tackles and body slams. Something with a lot of contact over a decent span of time. Carefully place some dialogue in there and you've got yourself a pretty decent piece for your reel.
Very useful reference videos
Creatures are the way of the fuuuuuture~
I don't know if this counts as a question, but other than timing, what is the difference between the two ogres in the .gif image? To me it only looks like the one is touching the ground faster.
Saturday, November 16, 2013
My Week: Read It
Perhaps not one of my best titles, but eh
hopefully)
Everyone :D
I have to say, I was squealing so much when I read this on Reddit. This is my number 1 favorite game and Gearbox is famous for it's video game shorts. That and that Gearbox is awesome enough to cooperate with a college to make a series of animated shorts (3), created by the students. It gives them the opportunity to experience the real job of a video game creator.
Now, about the video itself, it has an intro from one of the storyboard finalists, and then her animated short. The short itself was just amazing. She fully grasped the personality of Claptrap and his shenanigans. Maya is allowed to be so out of character because the whole scenario is based of a fictional work out of Clappy's imagination. Very entertaining and enjoyable for a Borderlands fan!
- Learned
- Want to learn
- Frustrated me
- Made you happy
Everyone :D
- Link of interest
I have to say, I was squealing so much when I read this on Reddit. This is my number 1 favorite game and Gearbox is famous for it's video game shorts. That and that Gearbox is awesome enough to cooperate with a college to make a series of animated shorts (3), created by the students. It gives them the opportunity to experience the real job of a video game creator.
Now, about the video itself, it has an intro from one of the storyboard finalists, and then her animated short. The short itself was just amazing. She fully grasped the personality of Claptrap and his shenanigans. Maya is allowed to be so out of character because the whole scenario is based of a fictional work out of Clappy's imagination. Very entertaining and enjoyable for a Borderlands fan!
Recreating a Classic
"When a forger is trying to make a document look older than
it actually is, they'll sometimes use tea or tobacco to stain the paper that
this item is printed on. And when a furniture maker is trying to make a table or
a dresser look like an authentic antique, they'll sometimes beat on that item
with a length of chain in order to weather the wood" When an animator wants to make an cartoon look older than it is, they will sabotage the production by purposely adding mistakes that occurred during the real vintage cartoons.
- Disney used to be short on money?! I thought Disney was an instant success from the time it began and that it was swimming in more money than it knew what to do with. Well, that's what I get for assuming.
- Disney cartoons were in really bad shape when they aired. So many mistakes that added to the finesse of the cartoon (where one might assume that it would actually take away from the appeal). Why were they so damaged?
- California used to have a bad electrical current? That's odd considering that California is such a busy and wealthy place. I thought that they would have been the first to have the best working technology.
- Since bullet number 1 doesn't feel very adequate, I am adding a fourth. To go the extra mile, they are snagging the sound files from older cartoons and placing them in the new short. Also, I forget that sound effects are naturally made and not all computer generated.
- Personally, I've never liked the old animated mickey cartoons. Not sure why. Probably goes along with my previous journal where I stated that "just because it is old doesn't make it any better".
- Very creative and resourceful. I hope it turns out exactly as planned.
Some Pointers From Your Friendly Neighborhood VFX Man
How very kind of sir Ben Fischler to post these tips for potential SFX job seekers
Cool Beans!
Cool Beans!
- To get a job in visual effects, you have to really really want it. Unlike some jobs where you just do it to get some cash, visual effects is a very labor intensive field that requires much dedication and a lot of passion. That passion will really resonate with the work that you do and make you even more appealing to bigger and better positions, but with time and with practice of course.
- VFX is one of the only professions where you build on what you are already strong in and weave in the bits that you are slightly less skilled in. More often than not, it is the other way around. Building on what you are weak in and incorporating what you are already strong in. This doesn't mean that you shouldn't try to improve what you are weak in, but it doesn't have a huge impact if you start out a little short in a certain field (as long as you have an idea of what you are doing and you're not going in completely blind).
- One of the best ways to "get your foot in the door" is by being a runner or a general errands person. Slightly surprising because it is a position with no actual animating in the field and it would seem slightly difficult to rise from the shadows of the messenger, but it makes sense, especially if you do a good job and make friends. If people already in the field know of your existence and if you have a good reel, they would be able to help you get a better position as an actual VFX artist (or something related to it).
- I really enjoyed that this article gave a list of different entry level positions and the best ways to "get your foot in the door". It also gives a brief overview of what the tasks for that position would be and allows for further research by any interested individuals who are curious about said field.
- Also, it was pretty cool that the article prepared the reader for the cold hard truth that no matter how good you are, your first gig won't be with the big leagues. It seems pretty obvious, but some people set their sights to high for their first career and end up getting crushed by the weight of reality. It's sad, but true. At least the article gives a little comfort in saying "hey, it won't happen right away. You have to work long and hard to make it to the top. Don't give up!"
. .Ben Fischler
Ben Fischler
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