Sunday, May 11, 2014

Animated Characters Evolved

  • It is important to create a character that the player can recognize and connect with. To do this, it is good to pay close attention to the human form, with a few minor alterations.
  • The simplest conglomeration of shapes in the right place can be identified as a human form. Use this to your advantage
  • Do your best to make sure that form meets function. This will create a more believable character
 Thoughts
  • Fairly useful article. It might come in handy if I am ever designing a humanoid character (though it seems more useful in 3D than 2D)
  • Though this article raises some good points, I'm not entirely sure that the player can only relate to a character if it has a fairly accurate humanoid shape. I think that the player has considerably more to grab onto and connect with other than physical appearance. I'm sure it helps though.
Question
How far might be to far? At what point does a character start looking unbelievable? Are there any exceptions to this concept (where unbelievable might be more believable)?

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