Knowing how to use the references is just as important as having the references. Copying the references often leads to a less appealing and less lifelike product. Integrating the ideas into your work and studying them and learning what makes them good references is key. Results may vary however. Animation isn't a "one method fits all" thing, but planning is an absolute must. The basics and the fundamentals and proper planning can not be ignored if you want your animation to be the very best that no animation ever was.
Makes complete sense. Don't have much of an opinion on it. I guess the tips were pretty cool. References are good. Without a doubt. I completely agree with what the article is saying and I appreciate the resource suggestions. How do you properly use a reference? Like, do you just look at it, or is there more to it? Everyone should use resources. Nobody is an exception.
Eadweard Muybridge
Photography,
comic-books, live-action movie reference, animated reference - See more
at:
http://blog.animationmentor.com/how-to-create-character-animation-poses/#sthash.cjknVIPe.dpuf
Photography,
comic-books, live-action movie reference, animated reference, and
footage of yourself and your friends acting out a scene - See more at:
http://blog.animationmentor.com/how-to-create-character-animation-poses/#sthash.cjknVIPe.dpuf
Photography,
comic-books, live-action movie reference, animated reference, and
footage of yourself and your friends acting out a scene - See more at:
http://blog.animationmentor.com/how-to-create-character-animation-poses/#sthash.cjknVIPe.dpuf
Photography,
comic-books, live-action movie reference, animated reference, and
footage of yourself and your friends acting out a scene - See more at:
http://blog.animationmentor.com/how-to-create-character-animation-poses/#sthash.cjknVIPe.dpuf
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