Sunday, January 25, 2015

Five Armies of CGI

Mike Seymour spoke about the various animation and rendering advances of The Hobit: The Battle of Five Armies in response to the film not receiving an Oscar nomination. He begins talking about one of the things that first brought attention to the Lord of the Rings films: the crowd simulation software Massive. Seymour explained how it was used in the newest film to create very entertaining and dynamic battle scenes between clashing armies. In addition to Massive, Army Manager was used to help the director Peter Jackson to visualize the fight scenes and decide the best way to shoot them. The Hobit installment also got to show off the power of the Manuka renderer, which allowed for breathtaking fluid and fire and destruction simulations and allowed for highly detailed renders of characters. Yet despite all of these feats, the film still did not receive a nomination which goes to show just how competitive those spots are.

I was actually pretty shocked that the film didn't earn a nomination. Like, why didn't it? I learned that good movies don't always get Oscar nominations? I don't know. I still have yet to watch the film, but I suppose that if the story was lacking, then I can understand why it fell short, but I have no clue as of this moment. Just how powerful are the computers that render these films and how do you manage an army with a single computer simulation?? Efficient use of CGI can greatly enhance your film, but despite this, it may still go unrecognized (??)

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