Timing is essential when using music in a film or an animation. Music can lay out a pattern for repetition, which not only gives the animator/filmmaker to utilize this pattern, but also break it. Breaking the pattern surprises the audience, which can be a useful tool.
The "tempo" of an animation refers to the speed and the pacing. The pacing can be driven by the music to create some cool effects, but even without the music, the pacing can have a huge impact.
Lastly, Carlos Baena shared his inspiration for the Ratatouille characters, which came from Peter Seller's Inspector Jacques Clouseau from the Pink Panther and Henry Mancini's music.
I thought the article was interesting to read and it brought up some interesting points.
I learned that there are a lot of places (and terms) where animation and music overlap
Music can greatly enhance a film or animation and can provide quite a bit of inspiration for character actions. Oppositely, character body parts can act as "instruments" that "drive the music" even though we know that is not the case.
I
found their equivalent in animation terms. Things like tempo, beats,
accents, phrase, rhythm, legato, staccato, adagio, presto, finale,
monotone to name a few all have things that you can apply to animation
in some way or another. - See more at:
http://blog.animationmentor.com/animation-as-visual-music/#sthash.STHwTWPz.dpuf
I
found their equivalent in animation terms. Things like tempo, beats,
accents, phrase, rhythm, legato, staccato, adagio, presto, finale,
monotone to name a few all have things that you can apply to animation
in some way or another. - See more at:
http://blog.animationmentor.com/animation-as-visual-music/#sthash.STHwTWPz.dpuf
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