Sunday, September 14, 2014

Cutscene Cinematogrophy

  • What I learned
Films have had over a hundred years to develop and video games have only had around forty, yet games are catching up fast. Using what we have learned from movies (camera angles, lighting, choreography, etc) we are able to utilize this knowledge to build a better game. Our most important stride lately has been in the area of cinematography. We learned from Lev Kuleshov’s famous experiments with the “cutaway” that lighting can effect the emotion of the viewer. Even if no real emotion is being portrayed, the lighting can give the illusion of a desired emotion through cinematography.

Still, there are people who are skeptical of the usage of Hollywood aesthetics in games. They fear that it will make games (an interactive art form) feel more like movies (a non interactive art form). The cutscenes would feel unnatural and confining and the difference in quality of the game itself and its cutscenes would be distracting and unappealing. Game developers however are doing their best to put these worries to rest by creating smooth cutscene flow and equally visually appealing gameplay.
  • Opinions
I think that it is absolutely wonderful that we are making strides towards more visually appealing games by using knowledge we already have. Using these techniques will make games even more enjoyable than they already are. If a game can make you feel real human emotions just by changing up the lighting or using simple camera angles, then shouldn't this be praised rather than feared. We should be able to get as immersed in video games as we get in movies. I sincerely hope that more games will use these techniques in the future
  • Question
Why has this not been done sooner? Have we just recently developed the technology to make this possible or have we recently found the courage to try something so bold and daring?

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